The new ANTARA game / In development

Chapter One.

A rhythmic adventure on the island of Antara, in an alternate South India circa 1900. A mother and son follow their dream of space travel to a secret shrine.

The Chapter One experiments shown here were made possible by Epic MegaGrants. Thank you for supporting our research and development.

Prototype screenshot in-gameA character in an ANTARA town environment prototype
Platform
PC · Unreal Engine
Experience
30-minute narrative & rhythmic adventure demo
Release target
Chapter One · December 2027
Ramanujan stands before a towering, intricately carved temple gateway

The future belongs to those who remember.

These machines respond to a rhythm, a gesture, a dream. Jeymi and Ramanujan must find what the Empire cannot command.

Jeymi in the island market prototype
01

Explore & evade

Explore a temple town and island market. Use the duo’s complementary abilities to outwit colonial generals and their Indian guards.

A musical instrument in a digitised heritage environment
02

Listen & awaken

Follow musical patterns and dance-inspired puzzles to bring extraordinary machines to life.

A traveller encounters a luminous machine in a cavern
03

Dream of flight

Seek hidden knowledge in sacred spaces where craft, science and imagination become inseparable.

Meet the protagonists

Jeymi & Ramanujan.

A mother and son, bound by inherited knowledge and the courage to imagine another future.

Their story & inspirations

Heritage
in motion.

Objects and architectural details become three-dimensional environments through digital sculpting and scanning.

Support & partnerships

Help bring Chapter One to life.

We welcome conversations about game publishing, development support and partnerships.

Ways to support ANTARA

Or email avinash@quicksand.co.in

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