Culture as a creative force
Dance, music and craft shape the world and its gameplay, bringing cultural practice to audiences through play.
Support Us / ANTARA
A game can carry the knowledge of a dancer, the imagination of an artisan and the memory of a place.
Help bring ANTARA to new audiences through games, performance, music, illustrated storytelling and artistic research.
Download the short pitch deckA 6-page introduction / PDF

Our story / Since 2013
ANTARA began with Jayalakshmi Eshwar’s dance production and a conversation about flight. As Antariksha Sanchar, it grew into a game prototype, a touring opera, music and a graphic novel.
Epic MegaGrants-supported research has since developed dance capture, museum collaborations, digitisation and worldbuilding in Unreal Engine.
Our next milestone is Chapter One: a 30-minute playable demo targeted for December 2027.
Explore the journeyDance, music and craft shape the world and its gameplay, bringing cultural practice to audiences through play.
Artistic interpretation reconnects objects and histories with the communities whose knowledge gives them meaning.
Game, stage, page and gallery each offer a distinct audience and a different way to collaborate.

Patrons & cultural funders
Long-term cultural work needs time for research, practitioner collaboration and artistic development.
Independent games in India face a shortage of patient, risk-taking support.
Patronage sustains artist collaborations, music and dance sessions, residencies, documentation and the making of Chapter One.
Support a focused strand or the wider practice, with scope, acknowledgement and updates agreed together.
Museums, archives, galleries & festivals
A collection can become an interactive environment, a character, an installation or a live performance.
We welcome collection-based commissions, digitisation, artistic research, public programmes and performance invitations.
Our enquiry into digital repatriation asks how cultural material can reconnect with living practice. Attribution, permissions and relationships with source communities are part of the work from the outset.

Investors & publishing partners
ANTARA is a narrative adventure for PC, developed in Unreal Engine and grounded in music, performance and visual development since 2013.
We seek partners for financing, production, publishing and audience development. Our immediate focus is the 30-minute Chapter One demo, targeted for December 2027.
Contact Avinash to discuss scope, milestones, budget and commercial structure.
Take the conversation further
The world, the game, the creative team and ways to take part.
Support & partnerships
Or email avinash@quicksand.co.in
Incubated by



Seeded by


